As more people joined the team, we started doing weekly crits. This was dedicated time to,
help each other work through problems, catch up on what other people were doing, and practice public speaking in a low-pressure environment. Outside of crit, we did pair designing sessions and posted in Slack, so we didn’t have to wait for feedback.
Designers aren’t the only ones who can give feedback. We regularly held inter-team design reviews with PMs, engineers, and stakeholders for upcoming features. We raised the quality of these meetings by helping PMs prepare, co-presenting, and debriefing afterwards. We also created colorful slide templates to get people excited about new features.
Collaborating with other teams
Our design process was based on the principle that anyone can help with solutions, so we regularly met with PMs, engineers, and stakeholders throughout the project. They’ve seen research documents, user flows, wireframes, in-progress designs, and more. For engineers, we’ve held design reviews just for them and joined their sprint planning meetings.
We also hosted design office hours for anyone to ask for help, see what we’re working on, or just drop by. I created a signup sheet, set Slack reminders, and managed standing invites.
At one point, we got constructive feedback that design didn’t consistently do QA for new features. To fix that, we made it a design project requirement and created a checklist document. We also helped PMs prioritize bugs, negotiate scope, and write tickets.